Pro Evolution Soccer 2014 official abbreviated to PES 2014, also known in Japan and South Korea as World Soccer: Winning Eleven 2014 is an association football video game and the latest game in Pro Evolution Soccer series, developed and published by Konami. The game was officially announced by Konami on March 10, 2013. The game features a modified version of the new Fox Engine.
It was released on September 19 in Europe, September 20 in United Kingdom and on September 24 in North America. The playable demo became available on September 11 for download. Once again, the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions are fully licensed in the game, and the First Playable UEFA Europa League without entering Master League, Become a Legend, and/or League. For the first time, the game features an exclusive license for the AFC Champions League, the Argentine Primera División, Chilean Primera División, Copa Sudamericana, Recopa Sudamericana and Arabic commentary as well, by Rhaouf Khelif of Al Jazeera Sports, also Argentinean commentary, by Mariano Closs and Fernando Niembro and Chilean Commentary by Fernando Solabarrieta and Patricio Yañez of Fox Sports Latinoamérica.
PES 2014 uses the Fox Engine, a cross-platform game engine built by Kojima Productions. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots. The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform.
The new engine makes use of Havok- "The product of several years of collaboration between Havok and Konami Digital Entertainment, Inc., PES 2014 offers advanced Physics, Animation Studio and Cloth technology, for a comprehensive simulation of each on-field player. Each player’s intricate movements are naturally represented according to the individual player’s mass and physique, and each uniform reacts realistically according to the players’ moves and speed."