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Descripción
Robo Fight Matches are three minutes long. During a match, two robots do their best to destroy or disable each other using whatever means available. The match begins with a series of lights that flash from yellow to green. The original Comedy Central version used a standard Christmas tree as seen in the sport of drag racing; the ABC revival uses just one box of lights that flash yellow three times, and then flash green.
There are only two events that cause the match to be paused resulting in people entering the BattleBox. One is the event that the robots are stuck together and cannot separate or that both have simultaneously become immobilized. The other scenario is that one or both bots have caught on fire. In that case, the people entering the BattleBox are equipped with fire extinguishers.
If a robot grabs an opposing robot by any means, the grabber robot can hold the defender for up to 30 seconds before the grabber needs to release the defender.
If a robot is unable to move for ten seconds, because it is too badly damaged or it is stuck in some manner (e.g. ensnared in an arena-trap), it is declared knocked out. In the Comedy Central version, the driver could also call a "tap-out" to forfeit the match if his or her robot is about to be destroyed. This ends the match ten seconds later; the opposing driver is "asked" (but not instructed) not to attack during the ten-second count.
If both robots survive the three minutes, three judges distribute a total of 45 points (15 points a judge, 5 points per judge per category) over three categories. The robot with the higher score wins. The judging categories are Aggression, Strategy, and Damage. The judging categories were Aggression, Damage, Strategy, and Control. A robot who hangs back safely from its opponent will not get many Aggression points; one in there fighting the whole time, however, will. The Strategy category is about how well a robot exploits its opponent's weaknesses, protects its own, and handles the hazards. A robot driving over the kill saws will lose points here unless it had good reason to do so, while a robot that is able to attack its opponent's weak areas will gain points. The Damage category is for how much damage the bot can deal to its opponent while remaining intact itself.
At the end of the tournament, a series of 'rumbles' or 'melee rounds' is typically held in each weight class, allowing robots that survived the main tournament to fight in a 'free for all' in a 5-minute match. Occasionally there are too many robots for one rumble, and multiple rumbles are held with the top surviving bots competing in a final event. During the Season 5 Heavyweight rumble (the first rumble of that competition), a sheared-off robot part went through the Lexan arena roof and fell (harmlessly) into the audience. Because of this, the rest of the rumbles were canceled due to safety concerns.
////////////////////////////// Disclaimer /////////////////////////
The content provided in this app is available in public domain.
más ↓ There are only two events that cause the match to be paused resulting in people entering the BattleBox. One is the event that the robots are stuck together and cannot separate or that both have simultaneously become immobilized. The other scenario is that one or both bots have caught on fire. In that case, the people entering the BattleBox are equipped with fire extinguishers.
If a robot grabs an opposing robot by any means, the grabber robot can hold the defender for up to 30 seconds before the grabber needs to release the defender.
If a robot is unable to move for ten seconds, because it is too badly damaged or it is stuck in some manner (e.g. ensnared in an arena-trap), it is declared knocked out. In the Comedy Central version, the driver could also call a "tap-out" to forfeit the match if his or her robot is about to be destroyed. This ends the match ten seconds later; the opposing driver is "asked" (but not instructed) not to attack during the ten-second count.
If both robots survive the three minutes, three judges distribute a total of 45 points (15 points a judge, 5 points per judge per category) over three categories. The robot with the higher score wins. The judging categories are Aggression, Strategy, and Damage. The judging categories were Aggression, Damage, Strategy, and Control. A robot who hangs back safely from its opponent will not get many Aggression points; one in there fighting the whole time, however, will. The Strategy category is about how well a robot exploits its opponent's weaknesses, protects its own, and handles the hazards. A robot driving over the kill saws will lose points here unless it had good reason to do so, while a robot that is able to attack its opponent's weak areas will gain points. The Damage category is for how much damage the bot can deal to its opponent while remaining intact itself.
At the end of the tournament, a series of 'rumbles' or 'melee rounds' is typically held in each weight class, allowing robots that survived the main tournament to fight in a 'free for all' in a 5-minute match. Occasionally there are too many robots for one rumble, and multiple rumbles are held with the top surviving bots competing in a final event. During the Season 5 Heavyweight rumble (the first rumble of that competition), a sheared-off robot part went through the Lexan arena roof and fell (harmlessly) into the audience. Because of this, the rest of the rumbles were canceled due to safety concerns.
////////////////////////////// Disclaimer /////////////////////////
The content provided in this app is available in public domain.
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- Categoría:
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›Entretenimiento
- Sistemas operativos:
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