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The patterns rendered by this program are calculated by simulating the effect of light refracting through water. The water surface is made tileable in both space and time. This means that you seamlessly can tile individual rendered images both horizontally and vertically. It also means that a full generated animation sequence will loop in time.
The rendered images can for example be used as realtime textures for games and animations but can also be used as light textures for film production, advertising renderings and architectural scene renderings.
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What's new What's new in version 3.4
No recent changes.
Technical information Requirements, supported languages and OS
- Supported OS: WindowsXP, Vista, XPX64, Vista64, 7, 7x64
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