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is an interactive musician's environment for computers running Microsoft Windows. Bringing together the popular with what has up to now been considered experimental, AudioMulch merges the worlds of mainstream electronica and electroacoustic sound composition to create a fluid sonic environment only limited by the artist's imagination.
AudioMulch contains many audio synthesis and processing modules and may also be used to host VST plugins.
While many of the processes featured within AudioMulch are not new to computer music programs, it is the software's ability to carry out these traditionally "studio" or "non-real-time" signal processing techniques in real-time that emerges as its major asset. With AudioMulch, music that has for so long been limited to the pre & post-production practices of a studio can emerge in a new LIVE and interactive context.
Through the essentially unlimited (only by the power of the computer) combination of a network of synthesis and processing contraptions, AudioMulch allows the user to extend their current audio processing capabilities or create new music within their computer without additional expensive software or hardware systems.
AudioMulch is a real-time sound synthesis and audio processing application usable as an audio effects processor or a complete music composition.
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What's new What's new in version 2.2.3
- Fixed bug where clicking the LiveLooper Start button would sometimes not start recording, especially with high CPU load or when the audio driver buffer size was not set to a multiple of 64 samples.
- Fixed crash: assertion failure "length >= fadeLengthSamples_" if you changed the sample rate in AudioMulch's Audio General settings while LiveLooper was recording.
- Fixed bug where PulseComb hold would get permanently stuck on if you set the Hold Quantize Divisions multiplier to zero with Quantize Amount set to non-zero.
- Fixed bug in PulseComb hold quantize behavior (present since version 2.1): Hold Quantize was taking priority over the Hold Period causing rapid holds when the hold duration should have been at least as long as Hold Period. To get the previous "buggy" behavior use a very short Hold Period.
Technical information Requirements, supported languages and OS
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